You Taught Us to Kill Our NPCs Better 🔪

You Taught Us to Kill Our NPCs Better 🔪

High School

We were so focused on the animation polish for Tale’s Edge takedowns… we almost missed something obvious: enemies would scream when stabbed.

A few viewers pointed out how this could completely change stealth — that one cry for help could bring guards running, ruin your silent approach, or even lure enemies into an ambush you set.

Others argued that silence feels cleaner for gameplay… unless you’re the kind of player who thrives on chaos.

So here’s the question: in your perfect stealth game, would you want that scream? Or would you cut it for the sake of staying unseen?

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